PHP网页游戏学习之Xnova(ogame)源码解读(七)
author:一佰互联 2019-04-29   click:160

十、基础数值(vars.php)

vars.php文件中定义游戏中关键的基础数值,全部以数组形式定义;PHP中的数组实际上是一个有序图。我们下面将以代码注释的方式进行说明,可能有不正确的理解,希望大家自己也仔细看看,有问题请提出来!如果对这段数值理解了,那么你就可以创造新的单位了,比如新的科技(可以看我服的殖民技术)、新的船舰等。

// 玩家消息类型定义,具体含义请看messages.mo
$messfields = array (
0 => "mnl_spy",
1 => "mnl_joueur",
2 => "mnl_alliance",
3 => "mnl_attaque",
4 => "mnl_exploit",
5 => "mnl_transport",
15 => "mnl_expedition",
97 => "mnl_general",
99 => "mnl_buildlist",
100 => "new_message"
);
// 所有游戏单位类型定义,其实就是数据库表中字段
$resource = array(
 //建筑单位
 1 => "metal_mine",
 2 => "crystal_mine",
 3 => "deuterium_sintetizer",
 4 => "solar_plant",
 12 => "fusion_plant",
 14 => "robot_factory",
 15 => "nano_factory",
 21 => "hangar",
 22 => "metal_store",
 23 => "crystal_store",
 24 => "deuterium_store",
 31 => "laboratory",
 33 => "terraformer",
 34 => "ally_deposit",
 41 => "mondbasis",
 42 => "phalanx",
 43 => "sprungtor",
 44 => "silo",
//科技研究单位
106 => "spy_tech",
108 => "computer_tech",
109 => "military_tech",
110 => "defence_tech",
111 => "shield_tech",
113 => "energy_tech",
114 => "hyperspace_tech",
115 => "combustion_tech",
117 => "impulse_motor_tech",
118 => "hyperspace_motor_tech",
120 => "laser_tech",
121 => "ionic_tech",
122 => "buster_tech",
123 => "intergalactic_tech",
124 => "expedition_tech",
199 => "graviton_tech",
//船舰单位
202 => "small_ship_cargo",
203 => "big_ship_cargo",
204 => "light_hunter",
205 => "heavy_hunter",
206 => "crusher",
207 => "battle_ship",
208 => "colonizer",
209 => "recycler",
210 => "spy_sonde",
211 => "bomber_ship",
212 => "solar_satelit",
213 => "destructor",
214 => "dearth_star",
215 => "battleship",
//防御单位
401 => "misil_launcher",
402 => "small_laser",
403 => "big_laser",
404 => "gauss_canyon",
405 => "ionic_canyon",
406 => "buster_canyon",
407 => "small_protection_shield",
408 => "big_protection_shield",
502 => "interceptor_misil",
503 => "interplanetary_misil",
//专家单位
601 => "rpg_geologue",
602 => "rpg_amiral",
603 => "rpg_ingenieur",
604 => "rpg_technocrate",
605 => "rpg_constructeur",
606 => "rpg_scientifique",
607 => "rpg_stockeur",
608 => "rpg_defenseur",
609 => "rpg_bunker",
610 => "rpg_espion",
611 => "rpg_commandant",
612 => "rpg_destructeur",
613 => "rpg_general",
614 => "rpg_raideur",
615 => "rpg_empereur",
);
//部分单位的前置升级条件定义
//很多都是多个前置条件,可以从科技树里面看到
$requeriments = array(
 // 建筑
 12 => array(  3 =>  5, 113 =>  3),
 15 => array( 14 => 10, 108 => 10),
 21 => array( 14 =>  2),
 33 => array( 15 =>  1, 113 => 12),
 // 月球建筑
 42 => array( 41 =>  1),
 43 => array( 41 =>  1, 114 =>  7),
 // 科技研究
 106 => array( 31 =>  3),
 108 => array( 31 =>  1),
 109 => array( 31 =>  4),
 110 => array( 113 =>  3, 31 =>  6),
 111 => array( 31 =>  2),
 113 => array( 31 =>  1),
 114 => array( 113 =>  5, 110 =>  5, 31 =>  7),
 115 => array( 113 =>  1, 31 =>  1),
 117 => array( 113 =>  1, 31 =>  2),
 118 => array( 114 =>  3, 31 =>  7),
 120 => array( 31 =>  1, 113 =>  2),
 121 => array( 31 =>  4, 120 =>  5, 113 =>  4),
 122 => array( 31 =>  5, 113 =>  8, 120 => 10, 121 =>  5),
 123 => array( 31 => 10, 108 =>  8, 114 =>  8),
 124 => array( 31 =>  3, 108 =>  4, 117 =>  3),
 199 => array( 31 => 12),
 // 船舰
 202 => array( 21 =>  2, 115 =>  2),
 203 => array( 21 =>  4, 115 =>  6),
 204 => array( 21 =>  1, 115 =>  1),
 205 => array( 21 =>  3, 111 =>  2, 117 =>  2),
 206 => array( 21 =>  5, 117 =>  4, 121 =>  2),
 207 => array( 21 =>  7, 118 =>  4),
 208 => array( 21 =>  4, 117 =>  3),
 209 => array( 21 =>  4, 115 =>  6, 110 =>  2),
 210 => array( 21 =>  3, 115 =>  3, 106 =>  2),
 211 => array( 117 =>  6, 21 =>  8, 122 =>  5),
 212 => array( 21 =>  1),
 213 => array( 21 =>  9, 118 =>  6, 114 =>  5),
 214 => array( 21 => 12, 118 =>  7, 114 =>  6, 199 =>  1),
 215 => array( 114 =>  5, 120 => 12, 118 =>  5, 21 =>  8),
 // 防御
 401 => array( 21 =>  1),
 402 => array( 113 =>  1, 21 =>  2, 120 =>  3),
 403 => array( 113 =>  3, 21 =>  4, 120 =>  6),
 404 => array( 21 =>  6, 113 =>  6, 109 =>  3, 110 =>  1),
 405 => array( 21 =>  4, 121 =>  4),
 406 => array( 21 =>  8, 122 =>  7),
 407 => array( 110 =>  2, 21 =>  1),
 408 => array( 110 =>  6, 21 =>  6),
 502 => array( 44 =>  2),
 503 => array( 44 =>  4),
 // 专家
 603 => array( 601 =>  5),
 604 => array( 602 =>  5),
 605 => array( 601 => 10, 603 =>  2),
 606 => array( 601 => 10, 603 =>  2),
 607 => array( 605 =>  1),
 608 => array( 606 =>  1),
 609 => array( 601 => 20, 603 => 10, 605 =>  3, 606 =>  3, 607 =>  2, 608 =>  2),
 610 => array( 602 => 10, 604 =>  5),
 611 => array( 602 => 10, 604 =>  5),
 612 => array( 610 =>  1),
 613 => array( 611 =>  1),
 614 => array( 602 => 20, 604 => 10, 610 =>  2, 611 =>  2, 612 =>  1, 613 =>  3),
 615 => array( 614 =>  1, 609 =>  1),
);
//所有单位造价定义
//"metal" =>金属, "crystal" =>晶体, "deuterium" =>重氢, "energy" =>能量, "factor" =>步进值
//"consumption" =>HH消耗, "consumption2" =>HH消耗, "speed" =>第一速度, "speed2" =>第二速度, "capacity" =>装载量 
//"max" =>最高等级
$pricelist = array(
  1 => array ( "metal" =>   60, "crystal" =>   15, "deuterium" =>    0, "energy" =>  0, "factor" => 3/2),
  2 => array ( "metal" =>   48, "crystal" =>   24, "deuterium" =>    0, "energy" =>  0, "factor" => 1.6),
  3 => array ( "metal" =>   225, "crystal" =>   75, "deuterium" =>    0, "energy" =>  0, "factor" => 3/2),
  4 => array ( "metal" =>   75, "crystal" =>   30, "deuterium" =>    0, "energy" =>  0, "factor" => 3/2),
 12 => array ( "metal" =>   900, "crystal" =>   360, "deuterium" =>   180, "energy" =>  0, "factor" => 1.8),
 14 => array ( "metal" =>   400, "crystal" =>   120, "deuterium" =>   200, "energy" =>  0, "factor" =>  2),
 15 => array ( "metal" => 1000000, "crystal" => 500000, "deuterium" => 100000, "energy" =>  0, "factor" =>  2),
 21 => array ( "metal" =>   400, "crystal" =>   200, "deuterium" =>   100, "energy" =>  0, "factor" =>  2),
 22 => array ( "metal" =>  2000, "crystal" =>    0, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 23 => array ( "metal" =>  2000, "crystal" =>  1000, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 24 => array ( "metal" =>  2000, "crystal" =>  2000, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 31 => array ( "metal" =>   200, "crystal" =>   400, "deuterium" =>   200, "energy" =>  0, "factor" =>  2),
 33 => array ( "metal" =>    0, "crystal" =>  50000, "deuterium" => 100000, "energy" => 1000, "factor" =>  2),
 34 => array ( "metal" =>  20000, "crystal" =>  40000, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 41 => array ( "metal" =>  20000, "crystal" =>  40000, "deuterium" =>  20000, "energy" =>  0, "factor" =>  2),
 42 => array ( "metal" =>  20000, "crystal" =>  40000, "deuterium" =>  20000, "energy" =>  0, "factor" =>  2),
 43 => array ( "metal" => 2000000, "crystal" => 4000000, "deuterium" => 2000000, "energy" =>  0, "factor" =>  2),
 44 => array ( "metal" =>  20000, "crystal" =>  20000, "deuterium" =>  1000, "energy" =>  0, "factor" =>  2),
 106 => array ( "metal" =>   200, "crystal" =>  1000, "deuterium" =>   200, "energy" =>  0, "factor" =>  2),
 108 => array ( "metal" =>    0, "crystal" =>   400, "deuterium" =>   600, "energy" =>  0, "factor" =>  2),
 109 => array ( "metal" =>   800, "crystal" =>   200, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 110 => array ( "metal" =>   200, "crystal" =>   600, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 111 => array ( "metal" =>  1000, "crystal" =>    0, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 113 => array ( "metal" =>    0, "crystal" =>   800, "deuterium" =>   400, "energy" =>  0, "factor" =>  2),
 114 => array ( "metal" =>    0, "crystal" =>  4000, "deuterium" =>  2000, "energy" =>  0, "factor" =>  2),
 115 => array ( "metal" =>   400, "crystal" =>    0, "deuterium" =>   600, "energy" =>  0, "factor" =>  2),
 117 => array ( "metal" =>  2000, "crystal" =>  4000, "deuterium" =>  6000, "energy" =>  0, "factor" =>  2),
 118 => array ( "metal" =>  10000, "crystal" =>  20000, "deuterium" =>  6000, "energy" =>  0, "factor" =>  2),
 120 => array ( "metal" =>   200, "crystal" =>   100, "deuterium" =>    0, "energy" =>  0, "factor" =>  2),
 121 => array ( "metal" =>  1000, "crystal" =>   300, "deuterium" =>   100, "energy" =>  0, "factor" =>  2),
 122 => array ( "metal" =>  2000, "crystal" =>  4000, "deuterium" =>  1000, "energy" =>  0, "factor" =>  2),
 123 => array ( "metal" => 240000, "crystal" => 400000, "deuterium" => 160000, "energy" =>  0, "factor" =>  2),
 124 => array ( "metal" =>  4000, "crystal" =>  8000, "deuterium" =>  4000, "energy" =>  0, "factor" =>  2),
 199 => array ( "metal" =>    0, "crystal" =>    0, "deuterium" =>    0, "energy_max" => 300000, "factor" =>  3),
 202 => array ( "metal" =>  2000, "crystal" =>  2000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 20 , "consumption2" => 40 , "speed" =>   5000, "speed2" =>   10000, "capacity" =>  5000 ),
 203 => array ( "metal" =>  6000, "crystal" =>  6000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 50 , "consumption2" => 50 , "speed" =>   7500, "speed2" =>   7500, "capacity" =>  25000 ),
 204 => array ( "metal" =>  3000, "crystal" =>  1000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 20 , "consumption2" => 20 , "speed" =>   12500, "speed2" =>   12500, "capacity" =>   50 ),
 205 => array ( "metal" =>  6000, "crystal" =>  4000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 75 , "consumption2" => 75 , "speed" =>   10000, "speed2" =>   15000, "capacity" =>   100 ),
 206 => array ( "metal" =>  20000, "crystal" =>  7000, "deuterium" =>  2000, "energy" => 0, "factor" => 1, "consumption" => 300 , "consumption2" => 300 , "speed" =>   15000, "speed2" =>   15000, "capacity" =>   800 ),
 207 => array ( "metal" =>  45000, "crystal" =>  15000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 500 , "consumption2" => 500 , "speed" =>   10000, "speed2" =>   10000, "capacity" =>  1500 ),
 208 => array ( "metal" =>  10000, "crystal" =>  20000, "deuterium" =>  10000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" =>   2500, "speed2" =>   2500, "capacity" =>  7500 ),
 209 => array ( "metal" =>  10000, "crystal" =>  6000, "deuterium" =>  2000, "energy" => 0, "factor" => 1, "consumption" => 300 , "consumption2" => 300 , "speed" =>   2000, "speed2" =>   2000, "capacity" =>  20000 ),
 210 => array ( "metal" =>    0, "crystal" =>  1000, "deuterium" =>    0, "energy" => 0, "factor" => 1, "consumption" => 1  , "consumption2" => 1  , "speed" => 100000000, "speed2" => 100000000, "capacity" =>    5 ),
 211 => array ( "metal" =>  50000, "crystal" =>  25000, "deuterium" =>  15000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" =>   4000, "speed2" =>   5000, "capacity" =>   500 ),
 212 => array ( "metal" =>    0, "crystal" =>  2000, "deuterium" =>   500, "energy" => 0, "factor" => 1, "consumption" => 0  , "consumption2" => 0  , "speed" =>     0, "speed2" =>     0, "capacity" =>    0 ),
 213 => array ( "metal" =>  60000, "crystal" =>  50000, "deuterium" =>  15000, "energy" => 0, "factor" => 1, "consumption" => 1000, "consumption2" => 1000, "speed" =>   5000, "speed2" =>   5000, "capacity" =>  2000 ),
 214 => array ( "metal" => 5000000, "crystal" => 4000000, "deuterium" => 1000000, "energy" => 0, "factor" => 1, "consumption" => 1  , "consumption2" => 1  , "speed" =>    100, "speed2" =>    100, "capacity" => 1000000 ),
 215 => array ( "metal" =>  30000, "crystal" =>  40000, "deuterium" =>  15000, "energy" => 0, "factor" => 1, "consumption" => 250 , "consumption2" => 250 , "speed" =>   10000, "speed2" =>   10000, "capacity" =>   750 ),
 401 => array ( "metal" =>  2000, "crystal" =>    0, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 402 => array ( "metal" =>  1500, "crystal" =>   500, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 403 => array ( "metal" =>  6000, "crystal" =>  2000, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 404 => array ( "metal" =>  20000, "crystal" =>  15000, "deuterium" =>  2000, "energy" => 0, "factor" => 1 ),
 405 => array ( "metal" =>  2000, "crystal" =>  6000, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 406 => array ( "metal" =>  50000, "crystal" =>  50000, "deuterium" =>  30000, "energy" => 0, "factor" => 1 ),
 407 => array ( "metal" =>  10000, "crystal" =>  10000, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 408 => array ( "metal" =>  50000, "crystal" =>  50000, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 502 => array ( "metal" =>  8000, "crystal" =>  2000, "deuterium" =>    0, "energy" => 0, "factor" => 1 ),
 503 => array ( "metal" =>  12500, "crystal" =>  2500, "deuterium" =>  10000, "energy" => 0, "factor" => 1 ),
 601 => array ( "max" => 20),
 602 => array ( "max" => 20),
 603 => array ( "max" => 10),
 604 => array ( "max" => 10),
 605 => array ( "max" =>  3),
 606 => array ( "max" =>  3),
 607 => array ( "max" =>  2),
 608 => array ( "max" =>  2),
 609 => array ( "max" =>  1),
 610 => array ( "max" =>  2),
 611 => array ( "max" =>  2),
 612 => array ( "max" =>  1),
 613 => array ( "max" =>  3),
 614 => array ( "max" =>  1),
 615 => array ( "max" =>  1),
);
//船舰和防御战斗数值定义
//"shield" =>护盾强度, "attack" =>攻击强度, "sd" =>速射值
$CombatCaps = array(
 202 => array ( "shield" =>  10, "attack" =>   5, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 203 => array ( "shield" =>  25, "attack" =>   5, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 204 => array ( "shield" =>  10, "attack" =>   50, "sd" => array (202 =>  2, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 205 => array ( "shield" =>  25, "attack" =>  150, "sd" => array (202 =>  3, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 206 => array ( "shield" =>  50, "attack" =>  400, "sd" => array (202 =>  1, 203 =>  1, 204 =>  6, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 => 10, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 207 => array ( "shield" =>  200, "attack" =>  1000, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  8, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 208 => array ( "shield" =>  100, "attack" =>   50, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 209 => array ( "shield" =>  10, "attack" =>   1, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 210 => array ( "shield" =>   0, "attack" =>   0, "sd" => array (202 =>  0, 203 =>  0, 204 =>  0, 205 =>  0, 206 =>  0, 207 =>  0, 208 =>  0, 209 =>  0, 210 =>  0, 211 =>  0, 212 =>  0, 213 =>  0, 214 =>  0, 215 =>  0, 401 =>  0, 402 =>  0, 403 =>  0, 404 =>  0, 405 =>  0, 406 =>  0, 407 =>  0, 408 =>  0 )),
 211 => array ( "shield" =>  500, "attack" =>  1000, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 => 20, 402 => 20, 403 => 10, 404 =>  1, 405 => 10, 406 =>  1, 407 =>  1, 408 =>  1 )),
 212 => array ( "shield" =>  10, "attack" =>   1, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  1, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 213 => array ( "shield" =>  500, "attack" =>  2000, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  2, 401 =>  1, 402 => 10, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 214 => array ( "shield" => 50000, "attack" => 200000, "sd" => array (202 => 250, 203 => 250, 204 => 200, 205 => 100, 206 => 33, 207 => 30, 208 => 250, 209 => 250, 210 => 1250, 211 => 25, 212 => 1250, 213 =>  5, 214 =>  1, 215 => 15, 401 => 200, 402 => 200, 403 => 100, 404 => 50, 405 => 100, 406 =>  1, 407 =>  1, 408 =>  1 )),
 215 => array ( "shield" =>  400, "attack" =>  700, "sd" => array (202 =>  3, 203 =>  3, 204 =>  1, 205 =>  4, 206 =>  4, 207 =>  7, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  5, 213 =>  1, 214 =>  1, 215 =>  1, 401 =>  1, 402 =>  1, 403 =>  1, 404 =>  1, 405 =>  1, 406 =>  1, 407 =>  1, 408 =>  1 )),
 401 => array ( "shield" =>  20, "attack" =>   80, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 402 => array ( "shield" =>  25, "attack" =>  100, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 403 => array ( "shield" =>  100, "attack" =>  250, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 404 => array ( "shield" =>  200, "attack" =>  1100, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 405 => array ( "shield" =>  500, "attack" =>  150, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 406 => array ( "shield" =>  300, "attack" =>  3000, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 407 => array ( "shield" => 2000, "attack" =>   1, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 408 => array ( "shield" => 2000, "attack" =>   1, "sd" => array (202 =>  1, 203 =>  1, 204 =>  1, 205 =>  1, 206 =>  1, 207 =>  1, 208 =>  1, 209 =>  1, 210 =>  5, 211 =>  1, 212 =>  0, 213 =>  1, 214 =>  1, 215 =>  1) ),
 502 => array ( "shield" =>   1, "attack" =>   1 ),
 503 => array ( "shield" =>   1, "attack" => 12000 )
);
//资源生产和能量消耗公式
$ProdGrid = array(
 // 金属矿
 1  => array( "metal" =>  40, "crystal" =>  10, "deuterium" =>  0, "energy" => 0, "factor" => 3/2,
 "formule" => array(
  "metal"   => "return  (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);",
  "crystal"  => "return  "0";",
  "deuterium" => "return  "0";",
  "energy"  => "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);")
 ),
 // 晶体矿
 2  => array( "metal" =>  30, "crystal" =>  15, "deuterium" =>  0, "energy" => 0, "factor" => 1.6,
 "formule" => array(
  "metal"   => "return  "0";",
  "crystal"  => "return  (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);",
  "deuterium" => "return  "0";",
  "energy"  => "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);")
 ),
 // HH矿
 3  => array( "metal" => 150, "crystal" =>  50, "deuterium" =>  0, "energy" => 0, "factor" => 3/2,
 "formule" => array(
  "metal"   => "return  "0";",
  "crystal"  => "return  "0";",
  "deuterium" => "return ((10 * $BuildLevel * pow((1.1), $BuildLevel)) * (-0.002 * $BuildTemp + 1.28)) * (0.1 * $BuildLevelFactor);",
  "energy"  => "return - (30 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);")
 ),
 // 太阳能
 4  => array( "metal" =>  50, "crystal" =>  20, "deuterium" =>  0, "energy" => 0, "factor" => 3/2,
 "formule" => array(
  "metal"   => "return  "0";",
  "crystal"  => "return  "0";",
  "deuterium" => "return  "0";",
  "energy"  => "return  (20 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);")
 ),
 // 核电厂
 12 => array( "metal" => 500, "crystal" => 200, "deuterium" => 100, "energy" => 0, "factor" => 1.8,
 "formule" => array(
  "metal"   => "return  "0";",
  "crystal"  => "return  "0";",
  "deuterium" => "return - (10 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);",
  "energy"  => "return  (50 * $BuildLevel * pow((1.1), $BuildLevel)) * (0.1 * $BuildLevelFactor);")
 ),
 // 太阳能卫星
 212 => array( "metal" =>  0, "crystal" => 2000, "deuterium" => 500, "energy" => 0, "factor" => 0.5,
 "formule" => array(
  "metal"   => "return  "0";",
  "crystal"  => "return  "0";",
  "deuterium" => "return  "0";",
  "energy"  => "return (($BuildTemp / 4) + 20) * $BuildLevel * (0.1 * $BuildLevelFactor);")
 )
);
//所有单位是否启用定义
//即使前面定义了的单位,这里如果不加入,也是不起作用的
$reslist["build"]  = array (  1,  2,  3,  4, 12, 14, 15, 21, 22, 23, 24, 31, 33, 34, 44, 41, 42, 43 );
$reslist["tech"]   = array ( 106, 108, 109, 110, 111, 113, 114, 115, 117, 118, 120, 121, 122, 123, 124, 199 );
$reslist["fleet"]  = array ( 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215 );
$reslist["defense"] = array ( 401, 402, 403, 404, 405, 406, 407, 408, 502, 503 );
$reslist["officier"] = array ( 601, 602, 603, 604, 605, 606, 607, 608, 609, 610, 611, 612, 613, 614, 615);
$reslist["prod"]   = array (  1,  2,  3,  4, 12, 212 );